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	<title>Comments on: Static O3D Dependencies</title>
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	<description>I code</description>
	<lastBuildDate>Sun, 30 May 2010 15:25:19 +0000</lastBuildDate>
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		<title>By: Youth hockey</title>
		<link>http://jb55.com/17/static-o3d-dependencies/comment-page-1/#comment-3152</link>
		<dc:creator>Youth hockey</dc:creator>
		<pubDate>Sun, 30 May 2010 15:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://jb55.com/?p=17#comment-3152</guid>
		<description>&lt;strong&gt;...&lt;/strong&gt;

It&#039;s a good point. I find it is the cheap Youth hockey tournaments guide！...</description>
		<content:encoded><![CDATA[<p><strong>&#8230;</strong></p>
<p>It&#8217;s a good point. I find it is the cheap Youth hockey tournaments guide！&#8230;</p>
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		<title>By: Wingnut</title>
		<link>http://jb55.com/17/static-o3d-dependencies/comment-page-1/#comment-77</link>
		<dc:creator>Wingnut</dc:creator>
		<pubDate>Sun, 03 Jan 2010 14:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://jb55.com/?p=17#comment-77</guid>
		<description>Hiya Bill and other readers.  Interesting stuff here, Bill.  I&#039;m wingnut (Larry) in Beesemer MI USA... how ya doon?  I hope well.

Hey, have you ever done a &quot;save entire webpage&quot; from the Firefox FILE pulldown... when viewing a o3d?  It spews all the JS includes into separate files in the sub-directory of the saved webpage... kind of weird.  But, it WON&#039;T go get the o3dtgz file if there was one used in the o3d scene... and it won&#039;t create an assets directory either.  (Many of the Google o3d demos pull o3dtgz&#039;s from an assets/ directory... but its certainly no requirement, as we all know).

What&#039;s your opinion of o3d, Bill?  I think its pretty nice stuff.  That darned teapot is doing something close to raytracing in real time, eh?  I see a horizon with clouds... in the teapot&#039;s reflection.  Now I&#039;m no coder or 3D modeler, but, from the little time I spent using 3D Max... raytracing was a pretty cpu-heavy phenomena... and its sure good to see it working as nicely as it seems-to... in the teapot demo.

I&#039;ve always seem to gravitate toward dynamics and particle emitting... and, ideally, a mixture of both.  In Max, I used to fire up particle emitters (polygon sprayers) and then link them to blowers, gravity, explosions, tornadoes, you name it.  FUN, though, again CPU-heavy, especially if you sprayed anything more vertex-heavy than simple primitives or faces... and if you sprayed heavy amounts.

Have ya seen THIS 5-pack of demos?

http://o3d.googlecode.com/svn/trunk/samples/box2d-3d/box2d-3d.html

Left click on those demos, and polygons come flying out of your mouse arrow, and they have weight/gravity... so they tumble and rumble around with the animated o3d objects.  Its TOTALLY fun.  Especially, the piston.  Change which demo... by right clicking.  All 5 of the included dynamics demos... allow the left-click polygon emitting.  I really got a bit addited and drooling when I played with them.

Ok, I&#039;ll be around, Bill... nice to meet you.  Hello to other readers... don&#039;t be afraid to fill Bill&#039;s blog with words... especially about o3d.  :)  I&#039;m a bit over 50 years old... so I wndt through the VRML phase, and it was plenty fun.  But CosmoPlayer never did shadows or chrome... so its a whole new world for me.  Now what the hell is a matrix transform again?  I forget.  :)

Be good!
Wingnut
Anti-Capitalism-ist/Tech Idiot</description>
		<content:encoded><![CDATA[<p>Hiya Bill and other readers.  Interesting stuff here, Bill.  I&#8217;m wingnut (Larry) in Beesemer MI USA&#8230; how ya doon?  I hope well.</p>
<p>Hey, have you ever done a &#8220;save entire webpage&#8221; from the Firefox FILE pulldown&#8230; when viewing a o3d?  It spews all the JS includes into separate files in the sub-directory of the saved webpage&#8230; kind of weird.  But, it WON&#8217;T go get the o3dtgz file if there was one used in the o3d scene&#8230; and it won&#8217;t create an assets directory either.  (Many of the Google o3d demos pull o3dtgz&#8217;s from an assets/ directory&#8230; but its certainly no requirement, as we all know).</p>
<p>What&#8217;s your opinion of o3d, Bill?  I think its pretty nice stuff.  That darned teapot is doing something close to raytracing in real time, eh?  I see a horizon with clouds&#8230; in the teapot&#8217;s reflection.  Now I&#8217;m no coder or 3D modeler, but, from the little time I spent using 3D Max&#8230; raytracing was a pretty cpu-heavy phenomena&#8230; and its sure good to see it working as nicely as it seems-to&#8230; in the teapot demo.</p>
<p>I&#8217;ve always seem to gravitate toward dynamics and particle emitting&#8230; and, ideally, a mixture of both.  In Max, I used to fire up particle emitters (polygon sprayers) and then link them to blowers, gravity, explosions, tornadoes, you name it.  FUN, though, again CPU-heavy, especially if you sprayed anything more vertex-heavy than simple primitives or faces&#8230; and if you sprayed heavy amounts.</p>
<p>Have ya seen THIS 5-pack of demos?</p>
<p><a href="http://o3d.googlecode.com/svn/trunk/samples/box2d-3d/box2d-3d.html" rel="nofollow">http://o3d.googlecode.com/svn/trunk/samples/box2d-3d/box2d-3d.html</a></p>
<p>Left click on those demos, and polygons come flying out of your mouse arrow, and they have weight/gravity&#8230; so they tumble and rumble around with the animated o3d objects.  Its TOTALLY fun.  Especially, the piston.  Change which demo&#8230; by right clicking.  All 5 of the included dynamics demos&#8230; allow the left-click polygon emitting.  I really got a bit addited and drooling when I played with them.</p>
<p>Ok, I&#8217;ll be around, Bill&#8230; nice to meet you.  Hello to other readers&#8230; don&#8217;t be afraid to fill Bill&#8217;s blog with words&#8230; especially about o3d.  :)  I&#8217;m a bit over 50 years old&#8230; so I wndt through the VRML phase, and it was plenty fun.  But CosmoPlayer never did shadows or chrome&#8230; so its a whole new world for me.  Now what the hell is a matrix transform again?  I forget.  :)</p>
<p>Be good!<br />
Wingnut<br />
Anti-Capitalism-ist/Tech Idiot</p>
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